

I don't mean to say delete them but I would try to change them in some way to make them more clear on how to get around, or make it so you can dodge them. These all share the same problem of not being clear in how they work and/or how you can avoid them, it feels like you need to be some kind of spy movie main character to avoid. Avoiding is the general problem with the bee hallway, Egg hallway, O2 tank traps (bit unsure), Turrets, slime, and the Gas. I have a problem though gamedev wise, this game is so unfair and I'll go over each problem I have with it. Game fetish wise is alright, you get inflated until you either float or get sucked into slime (I don't like popping). getting back to the bakery, checking weight.I literally made this account so I can comment this. want to simply skip it.Įating one size of dough. I was clicking "leaving the inventing-room", after that machine do require to talk to Wonka, I even didn't intro to other guys just heading into the adventure xD when Wonka mentioned if we'd head on, I could still ask about 2 things, one including that boat. Same as one of the lines withing the bakery, before heading out of that pastry room & wonkavision-mk1 (grab an object examining that path before skipping to mk2).

includes the whole line as clickable blue text even that arrow somehow), I'd prefer it like the weight/inventory, that only a specific noun or verb, adjective being highlighted there. "creamery", hannah's reply won't include that arrow starting-icon? ("moving closer" to that line e.g. lines also includes the whole sentence marked in blue/as clickable, even that bracket-icon which represents just the start of a new option for replying. there's the reply-icon and a bracket that don't suits there? btw: it's the part where I could get a closer look at that "strange machine". Is it planned to get my pointer refer to "footer"-subtext when hovering the lower textlines in-game (sounds more like a placeholder-info)? I'd prefer visualizing the visited lines same as unvisited ones in colours. I like the reference of the storyline, also the banner's pic and looks cool.
